Marty O'Donnell Music

Not by words alone.

Author: Marty O'Donnell (page 1 of 3)

GameRome in Italy

GameRome

I had an amazing time presenting at the GameRome conference in Italy.  Here’s a couple video clips posted on Facebook by some GameRome friends where I bestow a few pearls of wisdom:

Watch the video »
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Watch the Video »
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Celebrating 15 Years of Halo!

I cannot believe that it’s been 15 years since we launched Halo!  Thanks for 15 years and thanks for being the BEST FANS EVER!

Here’s one of my fondest memories:

And here’s what I was doing 15 years ago:

Beep interview

This was shot over a year ago but just got released a few days ago.  Lots of history, insight, and pearls of wisdom. Oh… and a little piano playing too. Enjoy!

Marty O’Donnell Beep interview from Ehtonal on Vimeo.

Over Half Way There!

Echoes of the First Dreamer by Marty O'Donnell - Golem PrequelIf you’ve missed the news, I recently announced “Echoes of the First Dreamer“; the musical prequel to Golem. It’s not the soundtrack to the game, it’s a stand-alone album composed, arranged and recorded as an independent work. It will be released before the game and introduce you to the world and themes of Golem.

In order to fund Echoes I need your help. An album of this type is more complicated and expensive than a traditional game soundtrack, and pulling it off will require more time, more musicians and engineering support, and more sophisticated mastering and editing. This project can only happen with your support!

We have already received $26,764 out of our goal of $45,000, but if you don’t know anything about Kickstarter, the project won’t fund unless our funding goal of $45,000 is met.  So your support is greatly needed!

In exchange, we are offering several exclusive backer rewards. Of course, everyone that backs the album will receive the digital version in high-quality audio format. But for those that back at a higher level, there are CDs, shirts, vinyl albums, and more. These exclusive items will not be available for purchase; this campaign is the only way to get them. There will even be a limited number of signed copies available!

Echoes of the First Dreamer Kickstarter Backing Options

I really appreciate all your support since I launched Marty O’Donnell Music almost two years ago. I’m happy that I can offer you a chance to participate in the creation of new music!

So, please visit www.thefirstdreamer.com to check out the exclusive backer rewardsand pledge today!  We are over half way to our goal in just over half our timeline, and I need your support to keep the momentum going!  Order/Pledge here

IGN Full Interview

IGN full interview with Marty O'Donnell
Well, its finally out!  IGN has been doing a month-long series on Highwire’s first game, Golem which will culminated with the release of a big, in-depth interview with none other than… ME!  Watch the interview here!

If you missed the previews, here are some links:

Ask Me Anything!


If you aren’t following my twitter account, I posted that I would run a Reddit AMA (Ask Me Anything) session.  I’ve stopped answering questions on thread but feel free to pop on over and read my answers to all the many great questions that were asked.

If you’ve got a burning question, all is not lost!  I’ll be doing another session soon, so pay attention to my @MartyTheElder Twitter feed.  If you aren’t on Twitter, you can text “Follow MartyTheElder” (without the quotes) to the short code phone number 40404 and you’ll get all my tweets as texts, so you’ll be instantly notified when I decide to run another AMA session.

Support My Musical Prequel!

Echoes of the First Dreamer by Marty O'Donnell - Golem PrequelI am excited to announce “Echoes of the First Dreamer“; the musical prequel to Golem. It’s not the soundtrack to the game, it’s a stand-alone album composed, arranged and recorded as an independent work. It will be released before the game and introduce you to the world and themes of Golem.

In order to fund Echoes I need your help. An album of this type is more complicated and expensive than a traditional game soundtrack, and pulling it off will require more time, more musicians and engineering support, and more sophisticated mastering and editing. This project can only happen with your support!

So, please visit www.thefirstdreamer.com to check out the exclusive backer rewards and pledge today!

I really appreciate all your support since I launched Marty O’Donnell Music almost two years ago. I’m happy that I can offer you a chance to participate in the creation of new music!

Not By Words Alone,
Marty

IGN Series: Golem Gameplay Revealed

As part of their month-long series on Highwire and our first virtual reality game, Golem, IGN released some of Golem’s raw gameplay video with voice-over analysis.

IGN’s Month-Long Series on Highwire Games Starts Now!

IGN is starting a month long series on Highwire Games culminating with a video interview of yours truly! The first article has in-depth background on our team and lots of great insight into what we are doing with Golem, our first VR Game:

IS EX-HALO DEVS’ GOLEM PLAYSTATION VR’S KILLER APP? – IGN FIRST
A promising vision of the future of VR gaming for hardcore gamers hides in a small, quaint, quiet studio in Old Seattle – a 3.5” floppy disk’s throw from where Seattle’s best professional athletes now compete at neighboring CenturyLink Field and Safeco Field. Walk into Highwire Games’ third-floor office and everything seems unassuming at first sight. Nine veteran game developers – and it’s their almost endless, AAA game-laced resumes that are key to the challenge they’re trying to overcome – all work quietly. Only the sound of seagulls circling outside or, more oddly, the occasional marching band storming by on the street breaks up the quiet, focused work going on here.

But the silence feels more like confidence. Strewn about are reminders of the team’s past…

Read the full article on IGN.com »

Interview: Trying to Crack VR’s Trickiest Problems

IMG_8561_edited.0Ben Kuchera interviewed us over at Highwire Games for a Polygon.com article titled, “A Seattle Supergroup of Developers is Trying to Crack VR’s Trickiest Problems“.  Polygon.com is a website who’s mission is to cover not only games but the artists who make them, the fans that love them and the culture surrounding them.  You can read the article here.

 

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