Marty O'Donnell Music

Not by words alone.

Author: Marty O'Donnell (page 2 of 3)

Interview: Trying to Crack VR’s Trickiest Problems

IMG_8561_edited.0Ben Kuchera interviewed us over at Highwire Games for a Polygon.com article titled, “A Seattle Supergroup of Developers is Trying to Crack VR’s Trickiest Problems“.  Polygon.com is a website who’s mission is to cover not only games but the artists who make them, the fans that love them and the culture surrounding them.  You can read the article here.

 

2013 Destiny Concert Footage & Interview

 

Q&A Session on Reddit

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I have a little Question & Answer thread going on over at Reddit.com.  Lots of great questions and information to be gleaned.  Check it out here.

Don’t Let Them Take Your Creativity Away!

Staying Creative

I’ve decided to release a recording one of my highly sought after, ever-changing, ever-evolving, keynote speeches. This is a version which I gave at the Nordic Game Conference in Sweden a few months ago on some methods I use to keep myself and my teams creative.

I start by talking about “Creatives” vs “Exploiters” and my first realization of my young self at the incubation of my career, when felt I was being asked to “prostitute my art”.  After giving more information on my background, I share three simple rules I developed as principals which I live by and which I believe will help more Creatives find success. Then I share another three rules, followed by 5 more rules. Then a whole section (which was alluded to in a question in a previous email) about the importance of taking care of the Goose VS the Golden Egg. At the end, I share actual sections from “Music of the Spheres”.

The video contains an hour of some of my favorite stories, most powerful lessons learned, and theories I’ve developed from my many years of experience in the music and game industry.  

marty odonnell staying creative keynote speech
Watch my Staying Creative Keynote Speech

Enjoy and watch this wealth of information as my gift to your potential success!

DIY Interview: What’s the Future of Video Game Soundtracks?

DIY Interview:

What’s the Future of Video Game Soundtracks?

DIY magazine and asked me seven questions:

  1. What does it take to be audio director at one of the biggest and most successful game studios in the world?
  2. What goes into creating that signature sound of Halo?
  3. Being responsible for as much as you were, how do you respond when things go wrong?
  4. What was it like working with the actual Paul McCartney on Destiny?
  5. Do you keep in contact with Paul McCartney?
  6. What do you think about huge figures, like Paul McCartney, moving in to work on video games?
  7. Where do you see music in games going from here?

Read the answers in the full article on DIYmag.com

Highwire Announces Sony Playstation VR Game

My new company, Highwire Games, has just announced at the PlayStation Experience 15 conference in San Francisco that we are developing a virtual reality game for Sony Play Station! 

Sony has asked us to keep very tight lipped on the development until now.  
Here’s the first of many trailers to come:


I’ve answered a bunch of questions for my newsletter subscribers. Join my newsletter and you’ll be able to view most of the past newsletters and keep up to date with more big news to come.

I’ve also answered questions on this Twitter thread.  And you can find even more information on HighwireGames.com (lots of new info just added) and the Highwire Reddit page.
 

Boston Crusaders

Big news! I’m going to be working with the Boston Crusaders (Drum & Bugle Corps) in 2016!

My old (really old) friend Tim Salzman is working with the Crusaders and he recently asked me to join him on a project. I met the rest of the amazingly talented creative team at Tim’s house here in Seattle and joined them for dinner; they didn’t kick me out and the rest will soon be history!

My position at this point is a bit of a secret, but my goal is to learn a lot, get up to speed, then try to help out to the best of my ability without being a hindrance. For the record, at some point in my life I have played both a drum and a bugle.

Seriously, I’ll be involved with the creative team on the music/audio side of things and I will likely travel a couple times to the east coast, but most of my collaboration will be remote via the internet tubes.

Through a reckless sense of adventure, I’m really excited to bring my experience and creativity to a project that’s completely uncharted territory for me.  The Boston Crusader Drum & Bugle Corps are an amazing group and I’m honored to join the team!

– Marty

Highwire Games

If you haven’t seen my recent twitter or facebook, updates I’ve released some big news…  I am now working with a new company, Highwire Games!  

We can’t yet say much about what we are up to, but feel free to watch me and Jaime Griesemer talk about our exciting new company:

Highwire Games

conferencecall
Watch the interview >>

And for your perusal, here’s a few articles to read about our announcement:

Oh.. and make sure to follow twitter.com/@Highwire_Games on Twitter and along with my accounts twitter.com/@MartyTheElder and facebook.com/MartyTheElder.
 

Cartoons on the Bay – Pulcinella Awards

I had the privilege of giving a talk at the Cartoons on the Bay Pulcinella Awards, while also receiving the Pulcinella Special Award in Venice Italy.  You can read a little about the event here and here.

Below are some pictures I took during my time in Italy, including one with my new friend Cass from Skunk Anansie.

This is the Special Award given to me by the folks at Cartoons on the Bay.

A typical sunset in Venice

This ceiling hasn’t been painted in about 500 years

This is the room where the main event was held – not like Microsoft

This is the castle where we spent most of our time

A Venice street

Tourists

The location of the awards dinner

Just a place for coffee breaks

My new friend Cass showing that his dreads are longer than Nile Rodgers


Winners & Second Chance!

Wow, thanks to everyone who donated to Foster Kinship yesterday! You donated over 50 times and raised over $800 for their work helping kids.  Thanks to your efforts, Foster Kinship will win extra prize money.

Winners

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Congrats to the winners of a never released signed soundtrack “Music for Games” Mike and I did back in 1999.

Jeff Brewer

Stephen Seyarto

Kase Radtke

Bethany Borden

And the winner of the grand prize Skype mentoring Session + Soundtrack is:

Alexander Lawrence

Second Chance

If you didn’t win the grand prize, you have one more chance. I am going to offer a second mentoring session to those that donated. To win, send me a short paragraph making your case for why you should win to: marty@martyodonnellmusic.com by 8 PM PST 3/15 (Sunday). I’ll pick a winner on Monday.

Thanks again for doing so much for kids!

Marty

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